Where the adventure began
I started playing Total Battle during its early Unity era, after its beginnings in Flash. The game was much smaller then: Guardsmen, Monsters, and Specialists topped out at level 5, and level 5 Specialists meant Swordsmen.
Total Battle Guide grew from years of playing, leading clans, counting chests, and wondering whether repetitive work could be handled in a better—and more trustworthy—way.
I did not begin with a plan to build a software platform. I began with a problem my clan actually had. Each new tool came from the same place: firsthand experience, curiosity, and the belief that Total Battle players deserve software designed around how they really play.
I started playing Total Battle during its early Unity era, after its beginnings in Flash. The game was much smaller then: Guardsmen, Monsters, and Specialists topped out at level 5, and level 5 Specialists meant Swordsmen.
After several breaks, I joined OST—a large, mostly Russian clan—and saw how major clans relied on chest counters. Curiosity took over. I built the original TBChestTracker with Tesseract and tested it extensively while leading my own clan, MINIONS.
Players found TBChestTracker and the original Mercenary Exchange Lokator on GitHub and wanted more. I later joined a clan already using Chest Tracker, took over its chest counting, and kept improving the software through everyday use and direct feedback.
A stronger OCR system became Total Battle Chest Tracker 3.0. That opened the door to a better Mercenary Exchange Locator, Clan Insights, and the applications still to come—all delivered through one Toolkit inspired by the convenience of Steam and the Microsoft Store.
Yes. The original TBChestTracker grew into Total Battle Chest Tracker 3.0, developed by Total Battle Guide. Find the current application and its access details on its official page here at totalbattleguide.com.
Features begin with genuine problems experienced by players, clan leaders, and the communities using the applications.
Powerful tools should explain what they are doing, ask for only what they need, and remain understandable without guesswork.
Account security, transparent workflows, and responsible access are core design requirements—not features added after launch.
Players should not have to blindly trust unknown software with sensitive information. Toolkit gives every Total Battle Guide application one secure home for account access, installation, updates, and launching. The goal is simple: make useful software without asking players to surrender control of their digital lives.
Total Battle Guide is built independently, with long-term player trust valued above shortcuts. The Toolkit is the foundation for every application that follows.